Game/Simulation/Animation Visual Design
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- Adobe Certified Professional in Visual Design (Requires Photoshop and Illustrator or InDesign)
- Unity Certified User: Artist
- Unity Certified User: VR Developer
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No referrals
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4 credits – 2 years (satisfies the Practical Arts credit required for graduation)
*Game/Simulation/Animation Visual Design and Game/Simulation/Animation Programming can be combined over 3 years for 6 credits.
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- Federal CIP Code: 50.0411
- Program Number: 8208300/ 8208100
Game & Simulation Foundations
8208110
1 credit
Game & Simulation Design
8208120
1 credit
Game & Simulation Graphic Artist
8208130
1 credit
Game & Simulation 3D Animator
8208140
1 credit
Game & Simulation Programming
8208330
1 credit
Multi-User Game & Simulation Programming
8208340
1 credit
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High School Application Process
• Complete the CTC High School Application online in the spring.
• Let your high school counselor know that you applied to CTC.
• Notification of acceptance/non-acceptance will be emailed.
• Attend mandatory Orientation at the CTC campus with a parent or guardian. -
After successfully completing this program, the student will be able to perform the following:
- Demonstrate knowledge, skill, and application of information technology to accomplish job objectives and enhance workplace performance.
- Develop an awareness of microcomputers.
- Demonstrate an understanding of networks.
- Use word processing applications to enhance the effectiveness of various types of documents and communication.
- Use presentation applications to enhance communication skills.
- Use spreadsheet applications to enhance communication skills.
- Use database applications to store and organize data.
- Use electronic mail to enhance communication skills.
- Investigate individual assessment and job/career exploration and individual career planning that reflect the transition from school to work, lifelong learning, and personal and professional goals.
- Incorporate appropriate leadership and supervision techniques, customer service strategies, and standards of personal ethics to accomplish job objectives and enhance workplace performance.
- Demonstrate competence using computer networks, internet and online databases to facilitate collaborative or individual learning and communication.
- Develop awareness of computer languages, web-based and software applications, and emerging technologies.
- Demonstrate an understanding of basic html by creating a simple web page.
- Demonstrate comprehension and communication skills.
- Use social media to enhance online communication and develop an awareness of a digital footprint.
- Identify commonly used art and animation production tools in the game design industry.
- Understand intellectual property rights, copyright laws and plagiarism as it applies to creative assets.
- Explain the importance of employability skill and entrepreneurship skills as it relates to game/simulation development.
- Identify tools and software commonly used in game development.
- Investigate career opportunities in the game industry.
- Demonstrate research and information fluency.
- Demonstrate an understanding of the techniques used to evaluate game mechanics, game play, flow, and game design.
- Explore the methods used to create and sustain player immersion.
- Describe the game development life cycle.
- Demonstrate the professional level of written and oral communication required in the game development industry.
- Understand the core tasks and challenges that face a video game design team.
- Demonstrate leadership and teamwork skills needed, as it relates to game/simulation development, to accomplish team goals and objectives.
- Create a working game or simulation as part of a team.
- Create a game design production plan that describes the game play, outcomes, controls, interface and artistic style of a video game.
- Categorize the different gaming genres.
- Identify popular games and identify commonality between them.
- Understand the general procedure and requirements of game design.
- Understand the general principles of storytelling for game design.
- Understand character archetypes and character design.
- Develop a game design document.
- Understand the process of creating and designing player choice and other game designer strategy considerations.
- Create and design the game flow as it relates to story and plot.
- Assess common principles and procedures in game flow design.
- Describe player challenge rule creation elements.
- Understand the use of inventory systems in game design.
- Understand the various job titles and responsibilities of a graphic artist as it relates to the game industry.
- Develop the art direction for a game.
- Determine and document the graphical needs of a game using design documents including art direction and reference materials.
- Understand the fundamentals of drawing and painting techniques.
- Demonstrate a working knowledge of vector and paint programs used to make graphics.
- Demonstrate the effective use art input devices.
- Demonstrate world building, making graphics and backgrounds for side scrolling, top down, and Isometric projection.
- Understand the general concepts of environmental design.
- Describe how environmental design is used in conjunction with game level design.
- Demonstrate knowledge of basic lighting.
- Demonstrate knowledge of basic materials and textures.
- Demonstrate basic understanding of modeling principles.
- Demonstrate knowledge of polygon modeling.
- Demonstrate knowledge of non-uniform rational b-splines (NURBS) modeling.
- Demonstrate advance texturing techniques.
- Understand the various job titles and responsibilities of a 3D animator as it relates to the game industry.
- Understand the principles of 2D and 3D animation as it relates to game graphics (walk, run, jump, idle).
- Demonstrate a working knowledge of modeling and paint programs used to make 3D graphics and animation.
- Demonstrate knowledge of basic animation.
- Demonstrate knowledge of rigging.
- Understand the fundamentals of facial animation.
- Create a user interface.
- Create visual effects.
- Create particle system effects.
- Individually design and create a playable game.